Most of the time, it doesn’t even matter. You have to jump through so many hoops, redeem endless completed challenges, dismantle countless unused pickups, and cruise between half a dozen menus just to upgrade two or three things so you’re 10% better for your next run. Occasionally, you do feel like you make a breakthrough, but this solely relies more on loadout management–which only focuses on health and power–than skill. ![]() Replacing those earlier moments of fun and challenge are enemy waves that make each room feel like an endless task, or battles where you need to kill an inordinate number of bullet-sponge enemies. You really need to, as well– Tomb Raider Reloaded deploys an apparently exponential curve of difficulty, which really kicks in during its third and fourth stages. Adverts that offer bonus coins, an opportunity to have a second go on any failed run, and the occasional buff via meetings with your butler Winston.Īfter two or three runs, you find yourself spending more time managing these than you do actually playing the game.Shards that upgrade these relic pieces and.Relic pieces, that combine into trinkets to give you permanent buffs.Jacket pieces, which unlock new outfits with other bonuses.Runes, which help you upgrade costumes.Stickers, which you trade in batches for unlockables on a limited basis. ![]() Scrolls, which offer bonuses on each run.Manuals used to upgrade guns, ammo types, amulets, bracelets, and supplies.“D”, “E” and “W” tokens you collect through for daily and weekly challenges, which fill bars to unlock bonuses.Guns, amulets, bracelets, backpacks, masks, and ammunition, which can be equipped and upgraded to your tastes.Plane tickets that you spend to have a run, slowly regenerating over time.Gems as the deluxe currency, used to buy loot boxes in the store, and the only currency you buy from the in-game store with real money. ![]()
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